From Socrates to Steam
Brown, Connie (Connie Brown) We know that video games keep people engaged for hours on end, and research indicates that this is due, in good part, to player agency. That is, the ability for the person playing the game to make significant choices that have consequences to the outcome of the game. How can this idea be replicated in the classroom? While Agency feels like a new buzzword in education, it has been around since the 5th Century, BCE. What does it really mean? Why...