Five Words are printed on p.11 and five Definitions are p...
Buskirk, Todd van Time in games works differently than in narratives. The relation between the reader/viewer and the story world is different than the relation between the player and the game world. "This duality not only renders possible all the temporal distortions that are commonplace in narratives (three years of the hero's life summed up in two sentences of a novel or in a few shots of a "frequentative" montage in film, etc.) More basically, it invites us ...