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Swift Game Programming for Absolute Beginners

Egges, Arjan
Swift Game Programming for Absolute Beginners
Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time - a double wi...

CHF 63.00

Learning C# by Programming Games

Egges, Arjan / Fokker, Jeroen D. / Overmars, Mark H.
Learning C# by Programming Games
C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java.  An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# ...

CHF 64.00

Building JavaScript Games

Egges, Arjan
Building JavaScript Games
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and ...

CHF 103.00

Motion in Games

Egges, Arjan / Overmars, Mark / Geraerts, Roland
Motion in Games
This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.

CHF 69.00

Motion in Games

Egges, Arjan / Overmars, Mark / Kamphuis, Arno
Motion in Games
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation, virtual humans, motion synthesis, interfaces, navigation and steering, and facial and behavioral animation.

CHF 69.00