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BEDLAM CITY #14

Ochoa, Valente
BEDLAM CITY #14
GINGER MADNESS! We all know how evil Gingers are, right?! Well, the New Ginger Club saga is here! A new Red Head has taken over the Ginger Club and is working on a secret deal which can earn the ONE MILLION DOLLARS!! Only thing is, The Ginger Club has to get back every member!! What did I tell you about using too many exclamation points!!!

CHF 35.50

BEDLAM CITY #12

Ochoa, Valente
BEDLAM CITY #12
A sniper tries to take out Knox and The Crew has to deal with Robo-Paul! Ginger is introduced to the Crew as she joins up while helping them expose Knox for the creep he is. Joe tries a hallucinogenic for the first time and has a new hippie girlfriend.

CHF 35.50

BEDLAM CITY #13

Ochoa, Valente
BEDLAM CITY #13
The Crew is officially a CREW! In the conclusion to their first real assignment as a team, Marty and the Crew must save some of their fellow members who have been taken aboard a ROCKETSHIP! Robo-paul (operated by Sven) still thinks he's a part of a virtual-reality video game, and he's set to take-off and put a hole in the sky... wait, what? This is Marty's time to shine and play the hero!

CHF 33.50

CRITICAL BOTCH the comic #8

Ochoa, Valente
CRITICAL BOTCH the comic #8
In the conclusion to "Gnoll Your Roll" the gang is confronted by the rest of the Gnoll Gang, a band of evil hyena-men. Rushed out of town for hurting normal civilians, the Murder hobos take their special brand of ultra-violence to the outer woods of Ironhaven. There, they picked a fight with the right people. Find out what happens in the exciting and hilarious conclusion to the first REAL BATTLE the gang has faced.

CHF 35.50

BEDLAM CITY #9

Ochoa, Valente
BEDLAM CITY #9
Marty and the crew must find the Battery to the teleportation device before it gets into the wrong hands. However, it's being held at a Punk Rock Concert where the only way on or off the stage is to be in a punk band. So, what it the crew to do in this situation? FIND OUT!!

CHF 33.50

BEDLAM CITY #10

Ochoa, Valente
BEDLAM CITY #10
In this issue, Marty and Joe are put to the test as they are made to compete against each other in a leadership exercise. However, this is a true test to recover a piece of the teleportation device and Doctor Shock is on the scene with a robotic experiment of his own. In addition, Marty is given a tour of the facility firsthand. The facility is full of scientific wonders yet to be explored.

CHF 39.50

BEDLAM CITY #11

Ochoa, Valente
BEDLAM CITY #11
Marty and Joe attempt to prove their leadership skills by seeking out pieces to the Teleportation device. Marty manages to find a part while Joe manages to get his team lost and high on drugs... Meanwhile, a plot to get both teams to fail has begun by the release of a "Robo-Paul". A robot duplicate of a real boy, being controlled by Sven under the impression that he is playing a Video game. Will Robo-Paul foil the teams plans?

CHF 33.50

CRITICAL BOTCH the comic #6

Ochoa, Valente
CRITICAL BOTCH the comic #6
In the hilarious conclusion to The Clog Roads, The Murederhobos visit a Druid tree of Life where naturally they take someone's life. Rick makes a new friend who finds him very cute, and the gang eats pistachios while still in their shells...

CHF 35.50

CRITICAL BOTCH the comic #7

Ochoa, Valente
CRITICAL BOTCH the comic #7
Get ready for an exciting two-parter, Filled with blood and guts! In this exciting issue of Critical Botch The Comic, The Murderhobos engage in their FIRST BATTLE! That's right, they're not attacking innocent people! The battle on Gnoll Hill is about to begin!

CHF 33.50

BEDLAM CITY #7

Ochoa, Valente
BEDLAM CITY #7
The X-Troop has managed to tear their way into the finals of the All-Pro Wrestling tournament through bullying and intimidation. Not to mention a little bit of hypnotism as well because they also have Chuckles the Clown under their control, and he's been responsible for beating half of the wrestlers in the tournament! The Madman is All-Pro Wrestling's last chance to win the title and remain relevant as a real wrestling promotion, for reals, t...

CHF 33.50

CRITICAL BOTCH the comic ( collection 1-3)

Ochoa, Valente
CRITICAL BOTCH the comic ( collection 1-3)
This is a collection of the first three Critical Botch the Comic issues. Orc Halfington (a half-orc half-human bard), Rick Birdman (a barbarian bird-man), Doc Marten (a druid lizard-man), Jonathan Taylor Tortuga (a Tortle-man wizard), Lorelai Onessa Leon (a moon elf ranger) and Copper Nightflare (a rogue) are on a quest for adventures. Unfortunately for innocent bystanders, theses "adventures" often come at their expense. This comic book is...

CHF 65.00

CRITICAL BOTCH the comic (collection 4-6)

Ochoa, Valente
CRITICAL BOTCH the comic (collection 4-6)
In the continuing adventures of Critical Botch the Comic, the gang rests after a night of breaking their friends out of prison. They dig through stolen bags they took from the prison to discover magical items. Within these magical items lies an amulet witch contains the power of evil... so naturally, the gang hands it over to a demon. The very next day they move onto the town within the walls of Ironhaven, to explore and spread incorrect rum...

CHF 78.00

BEDLAM CITY #8

Ochoa, Valente
BEDLAM CITY #8
Now that the X Troop knows that Marty is The Madman, Bambi is conflicted whether she's made the right decision to join the X Troop or if she should help Marty take them down. But Marty has other issues as he has to face Chuckles the Clown in the Championship Match for the All-Pro Wrestling Championship! Meanwhile, Joe and the girls explore the depths of the abandoned Zoo where the discovery of the Dove Clan has led them to an underground lair ...

CHF 35.50

BEDLAM CITY #4

Ochoa, Valente
BEDLAM CITY #4
Sleazo, the General Manager at Bedlam City All-Pro Wrestling, Is forced to rehire Marty in order to compete in a tournament to determine the winner of the All-Pro Wrestling Championship. A new Wrestling League who goes by the name of the XTL has come to Bedlam City and they have Sleazo by the shorthairs.

CHF 33.50

CRITICAL BOTCH the comic #5

Ochoa, Valente
CRITICAL BOTCH the comic #5
In part two of the Clog Roads series, The Murderhobos awaken the powerful Oolash. An evil being who makes promises of everlasting life to Rick Birdman for a blood sacrifice. The Gang decides to go through town and lead a campaign of misinformation in order for them to sneak through undetected. Find out what happens when you mess with things you don't understand.

CHF 35.50

CRITICAL BOTCH the comic #4

Ochoa, Valente
CRITICAL BOTCH the comic #4
In part one of the Clog Roads series, the Murderhobos take a break from Murderhobo-ing and go through the sacks they stole from the Ironhaven prison. They discover a few interesting items, but Rick discovers the strangest of them all when he uncovers the amulet of Oolash!

CHF 35.50

BEDLAM CITY #1

Ochoa, Valente
BEDLAM CITY #1
Bedlam City follows the life of Marty Ramon, a teenage boy who wants to be a professional wrestler. Marty is about to discover that fate may have bigger plans for him, as his fathers finals words alert him to his true destiny.

CHF 26.90