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T.W.O. RPG - COMBINED - NO ART

Squirewaldo
T.W.O. RPG - COMBINED - NO ART
Here is a set of rules I came up with in an effort to remove all reference to the OGL 1.0a and any content that falls under it. It is the combination of 4 separate pieces I posted one at a time while the project was being completed, and ALL ART HAS BEEN REMOVED. Why the NO ART you ask? Because I chose to create some very trippy and psychedelic AI generated art that I thought matched the light hearted theme of the work. However, I received a to...

CHF 11.90

Fiends and Phantasms of Yankton

SquireWaldo
Fiends and Phantasms of Yankton
The Universe is stranger than anything we can imagine. Layers upon layers of realities existing in separate domains, but which occupy the same space. Sometimes these domains connect, and the creatures in these domains can interact. Monstrosities can cross over from their domains and bring with them the physics and geometries of their home. Your Character has been recruited into a secret organization dedicated to protecting this Domain. You h...

CHF 17.50

The Hobo Way - Challenges of Modern Survival

SquireWaldo
The Hobo Way - Challenges of Modern Survival
It is not easy being a hobo. The world seems to be against you. People often avoid and despise you. Even the weather conspires to make you miserable. Everyone and everything demands money which you don't have. Hobos are usually peaceful because anything else will draw the attention and perhaps the wrath of the Man. Being inconspicuous and keeping your head down may avoid this. And yet there is more to life than mere survival. There is a spir...

CHF 18.90

NowUltraRPG

Squirewaldo
NowUltraRPG
These rules are intended for games set in the Modern Era, from the last half of the 19th Century to the Early 21st Century, and perhaps a bit beyond. The basic rules are derived from Microlite20 which is in turn derived from the d20 SRD for 3.*, and the game structure is based upon the d20 SRD for Modern.

CHF 15.50

Grit and Bullets, 2nd Edition

SquireWaldo
Grit and Bullets, 2nd Edition
It seems to me that there are three sub-genres of Western themed role playing games: Realistic, Cinematic, and Weird West. The core rules of Grit and Bullets 2nd Edition was designed with realism in mind, although I don't know how realistic any RPG can ever be. The Characters are heroic but not super human. They are competent but not incapable of error and failure. In fact the Characters are rather more vulnerable as compared with other w...

CHF 18.50

Small Survivors -- 2nd Edition

SquireWaldo
Small Survivors -- 2nd Edition
This is a complete RPG (Role Playing Game not Rocket Propelled Grenade) with rules and an introductory adventure setting. What would you do if you suddenly became 2 cm tall? "In an alternate universe there is a galaxy very similar to our galaxy. In that galaxy there is a star very similar to our Sun. Circling that star is a planet very similar to our Earth. On that planet there are oceans, land masses, plants and animals very similar to what w...

CHF 13.90

KOOKS 2d10 RPG

SquireWaldo
KOOKS 2d10 RPG
KOOKS stands for the Keepers of Odd Knowledge Society, an ancient and revered secret society… so secret that no one has ever heard of it until now. This is our house rules for Rules-Lite Gaming which uses the 2d10 system. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a 'bell curve' with most of the re...

CHF 12.50