Suche einschränken:
Zur Kasse

29 Ergebnisse - Zeige 1 von 20.

Path to Orek

Sun, Douglas
Path to Orek
Path to Orek is the eleventh in our Found by the Way series of location modules. Found by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

Path to the Royal Tombs

Sun, Douglas
Path to the Royal Tombs
Path to the Royal Tombs is the twelfth in our Found by the Way series of location modules. Found by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

Severed Heads and Broken Blades

Sun, Douglas
Severed Heads and Broken Blades
Let's be honest: If you stick to the core rules of either D&D, or Pathfinder, critical hits and fumbles (critical failures, as Pathfinder calls them) are dull. You get to multiply damage on a critical hit, but that's it. In Pathfinder, a critical failure on an attack is just another miss, and D&D, 5E doesn't even mention fumbles. Where's the fun in that? A critical hit or a fumble is an extraordinary event. It's something for a player to sav...

CHF 27.50

Tomb Raiders of Orek

Sun, Douglas
Tomb Raiders of Orek
Tomb Raiders of Orek is the eleventh in our Places by the Way series of location modules. Places by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

Into the Royal Tombs

Sun, Douglas
Into the Royal Tombs
Into the Royal Tombs is the twelfth in our Found by the Way series of location modules. Found by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

Book of Hidden Paths

Sun, Douglas / Unger, Kimberly
Book of Hidden Paths
I talk about this in the Introduction to Book of Hidden Paths, but random encounters in roleplaying games have always fascinated me. I started with Dungeons & Dragons shortly after AD&D, became a thing, and the big appendix of random encounters in the AD&D, DMG still blows my mind. The fact that encounters could come at you out of nowhere meant that almost anything was possible even if the DM hadn't thought of it, and that appendix demonstrate...

CHF 46.50

The Paladin Queen's Forest

Sun, Douglas
The Paladin Queen's Forest
Your party plunges into the gloomy depths of the forest. A mother's tears drive you on - you agreed to look for her son who went poaching in the queen's royal forest and hasn't returned. You noticed a pair of odd wooden totems among the trees, but that's in the back of your mind now. The lad might be dead, but he might also be alive and in any of a number of different kinds of trouble.Then it hits you - you've completely lost your bearings. Th...

CHF 14.50

The Exiles of Newmarket

Sun, Douglas
The Exiles of Newmarket
The Exiles of Newmarket is the tenth in our Places by the Way series of location modules. Places by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

Path to Newmarket

Sun, Douglas
Path to Newmarket
The Path to Newmarkey is the tenth in our Found by the Way series of location modules. Found by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

Path to the Paladin Queen's Forest

Sun, Douglas
Path to the Paladin Queen's Forest
The Paladin Queen's Forest is the ninth in our Places by the Way series of location modules. Places by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 13.90

Path to the Mizar Oasis

Sun, Douglas
Path to the Mizar Oasis
Path to the Mizar Oasis is the eighth in our Found by the Way series of location modules. Found by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

The Oasis of the Elementals

Sun, Douglas
The Oasis of the Elementals
The Oasis of the Elementals is the eighth in our Places by the Way series of location modules. Places by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do

CHF 14.50

Tome of the Utility Drawer

Sun, Douglas
Tome of the Utility Drawer
Tome of the Utility Drawer collects all of the add-ons from the first eight Places by the Way/Found by the Way modules into one place. Each entry briefly discusses the background of that particular thing. Of course, it's up to you to figure out how to use this material in your own campaign. But if you want to know more about its original context, that points you in the appropriate direction.

CHF 11.90

A Treasure on the Rocks

Sun, Douglas
A Treasure on the Rocks
A Treasure on the Rocks is the second in our Places by the Way series of location modules. Places by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 11.90

Sylvanhome

Sun, Douglas
Sylvanhome
Sylvanhome is the fourth in our Places by the Way series of location modules. Places by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 12.50

Path to Darkharrow

Sun, Douglas
Path to Darkharrow
Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Found by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs, buy tools and potions, upgrade their arms and ...

CHF 13.90

Path to the Demon's Veins

Sun, Douglas
Path to the Demon's Veins
Path to the Demon's Veins is the sixth in our Found by the Way series of location modules. Found by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50

Path to Thornbriar

Sun, Douglas
Path to Thornbriar
Path to Thornbriar is the seventh in our Found by the Way series of location modules. Found by the Way offers you an assortment of colorful pieces to help you fill out your campaign world. Even the most epic campaigns need interludes - places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do.

CHF 14.50