Treacherous Play
Carter, Marcus The ethics and experience of "treacherous play": an exploration of three games that allow deception and betrayal, EVE Online, DayZ, and Survivor.Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games,...