Introduction to 3D Game Programming with DirectX 12
Luna, Frank![Introduction to 3D Game Programming with DirectX 12](https://support.digitalhusky.com/media/annotations/sorted/175/17523608/CHSBZCOP0317523608.jpg)
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, no...